Finished these up in time for the launch of Watch Dogs 2 a few weeks ago. These character features are based on an official image of the game’s featured protagonists. I did this for fun but have really enjoyed creating them. This style is a looser interpretation of the intentional facetted geometry of some of my previous floral work.
The style deviates in that instead of strictly observing straight-angles and limited points in each individual vector, it uses curves and nodes as needed. I still defaulted to straight lines though, using curves only once the arc reached a certain threshold. The resulting style is something angular, but unkempt, almost grungy and even a little more painterly. I like it.
As I mentioned in my previous post, game studio Ubisoft has emphasized art (in particular, digital and street) within the aesthetic of Watch Dogs 2. The game UI and the world itself is imbued with a distinct maker culture and geek art vibe. As a fan of the series these were fun to create as a homage leading up to the game’s launch.